DarkMotoHelmet

La fiche de l’élément DayZ nom dans le wiki de www.dayz-mods.fr ses caractéristiques, son code.

Code XML de Référence :

    <type name="DarkMotoHelmet_Black">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier2"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>
    <type name="DarkMotoHelmet_Blue">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
        <value name="Tier2"/>
    </type>
    <type name="DarkMotoHelmet_Green">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
        <value name="Tier2"/>
    </type>
    <type name="DarkMotoHelmet_Grey">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier2"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>
    <type name="DarkMotoHelmet_Lime">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
    </type>
    <type name="DarkMotoHelmet_Red">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
    </type>
    <type name="DarkMotoHelmet_White">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
    </type>
    <type name="DarkMotoHelmet_Yellow">
        <nominal>8</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Industrial"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
    </type>
    <type name="DarkMotoHelmet_YellowScarred">
        <nominal>0</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
    </type>

Pour toutes modification de votre code nous vous recommandons de consulter nos tutoriels afin de ne pas faire d’erreur et surtout d’effectuer des sauvegardes de vos fichiers entre chaque modifications.