La sortie de la mise à jour 1.10 était attendu par tous le monde mais voilà, vous êtes nombreux à personnaliser vos serveurs et même si vous êtes impatient de conduire votre camion dans DayZ ou de crafter votre tente, vous n’avez pas spécialement envie de wipe votre serveur ou même reset.xml et perdre tout votre travail.


Je vais donc essayer de lister toutes les modifications à apporter à vos fichiers pour les mettre à jour en 1.10 en listant les modifications de chaque fichier qui est différent de la 1.09 et vous permettre de
Mettre à jour DayZ en 1.10 sans perdre vos modifications

Mais avant toutes choses faites une sauvegarde complète de vos fichiers au cas ou vous faites une érreur.

Les différences sur Livonia

economy.xml

il vous suffira de modifier ces valeurs dans le fichier :

<building init="1" load="1" respawn="0" save="1"/>

events.xml

pour ce fichier il vous suffit de vous rendre en fin de fichier, en effet seul la quantité de voitures et le camion ont été ajoutés.
Voici les nouvelles quantités pour les voitures même si je suis convaincu que personne ne les changera vraiment.

<nominal>8</nominal>
<min>5</min>
<max>11</max>

Enfin juste avant la balise de fin il vous suffit d’ajouter le code du camion.

<event name="VehicleTruck01">
<nominal>8</nominal>
<min>5</min>
<max>11</max>
<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered"/>
<child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered_Blue"/>
<child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered_Orange"/>
</children>
</event>

globals.xml

Le fichier global se voit doté de deux nouvelles lignes de ode l’une contrôlant la péremption de la nourriture et l’autre en rapport avec la température mais je n’ai pas encore le détail, l’emplacement des deux lignes étant peu être important je vous donne le contenu complet du globals.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<variables>
<var name="AnimalMaxCount" type="0" value="200"/>
<var name="CleanupAvoidance" type="0" value="100"/>
<var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/>
<var name="CleanupLifetimeDeadInfected" type="0" value="330"/>
<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>
<var name="CleanupLifetimeDefault" type="0" value="45"/>
<var name="CleanupLifetimeLimit" type="0" value="50"/>
<var name="CleanupLifetimeRuined" type="0" value="330"/>
<var name="FlagRefreshFrequency" type="0" value="432000"/>
<var name="FlagRefreshMaxDuration" type="0" value="3456000"/>
<var name="FoodDecay" type="0" value="1"/>
<var name="IdleModeCountdown" type="0" value="60"/>
<var name="IdleModeStartup" type="0" value="1"/>
<var name="InitialSpawn" type="0" value="100"/>
<var name="LootProxyPlacement" type="0" value="1"/>
<var name="RespawnAttempt" type="0" value="2"/>
<var name="RespawnLimit" type="0" value="20"/>
<var name="RespawnTypes" type="0" value="12"/>
<var name="RestartSpawn" type="0" value="0"/>
<var name="SpawnInitial" type="0" value="1200"/>
<var name="TimeHopping" type="0" value="60"/>
<var name="TimeLogin" type="0" value="15"/>
<var name="TimeLogout" type="0" value="15"/>
<var name="TimePenalty" type="0" value="20"/>
<var name="WorldWetTempUpdate" type="0" value="1"/>
<var name="ZombieMaxCount" type="0" value="1000"/>
<var name="ZoneSpawnDist" type="0" value="300"/>
</variables>

types.xml

Les lifetimes du fichier types ont été revue à la baisse et certain tiers ajouté aux objets qui n’en avait pas et si je les listes tous l’article sera interminable.
Sachant que tous le monde les personnalise je vous laisse le soin de les comparer vous mêmes avec les fichiers d’origines à votre disposition dans téléchargement .
Il vous faudra supprimer toute ancien référence au camion soit tous les types commençant par V3S
Passons donc aux ajouts et réels modification du types.xml, je vais vous les mettre en un seul paragraphe libre à vous de les replacer par ordre alphabétique ou pas ça n’a pas d’incidence.

<type name="Ammo_Flare">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Coast"/>
</type>
<type name="Ammo_FlareBlue">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Coast"/>
</type>
<type name="Ammo_FlareGreen">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Coast"/>
</type>
<type name="Ammo_FlareRed">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Coast"/>
</type>
<type name="Bait">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="Fabric">
<nominal>50</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>30</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Flaregun">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Coast"/>
</type>
<type name="PipeWrench">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="SharpLongWoodenStick">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="ShelterFabric">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="ShelterKit">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="ShelterLeather">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="ShelterSite">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="ShelterStick">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="Splint">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
<type name="Splint_Applied">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
<type name="Truck_01_Covered">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Truck_01_Covered_Blue">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Truck_01_Covered_Orange">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Truck_01_Door_1_1">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_1_1_Blue">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_1_1_Orange">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_2_1">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_2_1_Blue">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_2_1_Orange">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Hood">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Hood_Blue">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Hood_Orange">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Wheel">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_WheelDouble">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_WheelDouble_Ruined">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Wheel_Ruined">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>

cfgeventspawns.xml

Ce fichier renfermant les spawn de camion il vous suffira d’ajouter les nouveaux spawn en fin de fichier juste avant la balise </events>

<event name="VehicleTruck01">
<pos x="8879.35" z="11067.37" a="42.67" />
<pos x="8425.82" z="11244.73" a="241.06" />
<pos x="3752.18" z="6335.84" a="294.36" />
<pos x="6383.05" z="3868.35" a="24.10" />
<pos x="6362.84" z="4756.79" a="7.40" />
<pos x="11492.96" z="7065.64" a="244.14" />
<pos x="4849.71" z="851.93" a="54.92" />
<pos x="8156.22" z="10859.54" a="270.99" />
<pos x="9036.96" z="6651.52" a="261.98" />
<pos x="1968.14" z="6678.64" a="0.00" />
<pos x="3127.70" z="12003.87" a="70.79" />
<pos x="4939.72" z="2085.53" a="300.04" />
<pos x="7646.60" z="2680.58" a="42.62" />
<pos x="11581.71" z="7098.02" a="59.91" />
<pos x="11362.39" z="9319.99" a="231.55" />
<pos x="10678.51" z="11116.66" a="19.84" />
<pos x="7247.76" z="2937.27" a="314.00" />
<pos x="9589.23" z="10765.92" a="4.75" />
<pos x="12099.68" z="972.14" a="260.80" />
<pos x="6179.05" z="9982.88" a="86.12" />
<pos x="1444.43" z="2719.39" a="119.53" />
<pos x="11574.92" z="374.01" a="177.83" />
<pos x="3841.30" z="11814.37" a="62.51" />
<pos x="916.88" z="5492.38" a="312.87" />
<pos x="1368.19" z="7995.36" a="315.03" />
<pos x="3150.81" z="7052.25" a="0.00" />
<pos x="9847.47" z="8554.33" a="278.83" />
<pos x="10641.09" z="6918.78" a="81.42" />
<pos x="5706.39" z="3754.03" a="79.21" />
<pos x="4861.78" z="7318.40" a="233.56" />
<pos x="11293.66" z="4236.22" a="129.92" />
<pos x="10999.64" z="1954.42" a="173.75" />
<pos x="10224.88" z="2191.93" a="309.35" />
<pos x="9050.77" z="5392.03" a="248.80" />
<pos x="11498.15" z="430.68" a="351.43" />
<pos x="5191.53" z="10497.92" a="326.54" />
<pos x="2563.16" z="5531.76" a="55.50" />
<pos x="7853.63" z="9816.80" a="34.73" />
<pos x="6272.36" z="6824.92" a="247.08" />
<pos x="11051.40" z="9026.12" a="314.93" />
<pos x="7825.79" z="5886.17" a="249.73" />
<pos x="9876.81" z="3784.16" a="6.56" />
<pos x="569.28" z="943.24" a="171.59" />
<pos x="1642.99" z="3721.38" a="62.90" />
<pos x="6416.27" z="8161.95" a="156.36" />
<pos x="5527.51" z="8727.95" a="87.20" />
<pos x="4433.10" z="6699.25" a="247.62" />
<pos x="4494.77" z="4809.65" a="285.88" />
<pos x="1964.88" z="9526.16" a="69.02" />
<pos x="1274.97" z="7666.59" a="342.12" />
</event>

attention ce sont les spawns de la map Livonia ici

cfgspawnabletypes.xml

Pour ce fichier il suffit une fois de plus d’ajouter le camion juste avant les commentaires de l’ancien camion qui n’ont pas été retirés.

<type name="Truck_01_Covered">
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.60" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.60" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="TruckBattery" chance="0.25" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="0.10" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="0.10" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Hood" chance="0.30" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Door_1_1" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Door_2_1" chance="0.40" />
</attachments>
</type>
<type name="Truck_01_Covered_Blue">
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.60" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.60" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="TruckBattery" chance="0.25" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="0.10" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="0.10" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Hood_Blue" chance="0.30" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Door_1_1_Blue" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Door_2_1_Blue" chance="0.50" />
</attachments>
</type>
<type name="Truck_01_Covered_Orange">
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.60" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.60" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Wheel" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_WheelDouble" chance="0.40" />
</attachments>
<attachments chance="1.00">
<item name="TruckBattery" chance="0.25" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="0.10" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="0.10" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Hood_Orange" chance="0.30" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Door_1_1_Orange" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="Truck_01_Door_2_1_Orange" chance="0.50" />
</attachments>
</type>

mapgroupproto.xml

dans ce fichier il faut ajouter les épaves de camion en fin de fichier si vous ésperez trouver des pièces.
Les nouvelles lignes sont a ajouter en fin de fichier là ou le camion était commenté.

<!-- 1.10 Truck01 wrecks -->

<group name="Land_Wreck_truck01_aban1_green" >
<usage name="Village" /> 
<usage name="Industrial" /> 
<container name="loot" lootmax="2">
<category name="vehicleparts" />
<category name="tools" />
<category name="containers" />
<category name="clothes" />
<category name="food" />
<category name="weapons" />
<category name="explosives" />
</container>
<dispatch>
<proxy type="Truck_01_Wheel" pos="-2.18 0.46 0.98" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_WheelDouble" pos="2.48 0.43 -0.86" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_Door_2_1" pos="-1.55 1.11 0.97" rpy="0.0 190.0 0.0" />
<proxy type="Truck_01_Hood" pos="-1.85 1.70 -0.1" rpy="0.0 180.0 0.0" />
</dispatch>
</group>
<group name="Land_Wreck_truck01_aban1_blue" >
<usage name="Village" /> 
<usage name="Industrial" /> 
<container name="loot" lootmax="2">
<category name="vehicleparts" />
<category name="tools" />
<category name="containers" />
<category name="clothes" />
<category name="food" />
<category name="weapons" />
<category name="explosives" />
</container>
<dispatch>
<proxy type="Truck_01_Wheel" pos="-2.18 0.46 0.98" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_WheelDouble" pos="2.48 0.43 -0.86" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_Door_2_1_Blue" pos="-1.55 1.11 0.97" rpy="0.0 190.0 0.0" />
<proxy type="Truck_01_Hood_Blue" pos="-1.85 1.70 -0.1" rpy="0.0 180.0 0.0" />
</dispatch>
</group>
<group name="Land_Wreck_truck01_aban1_orange" >
<usage name="Village" /> 
<usage name="Industrial" /> 
<container name="loot" lootmax="2">
<category name="vehicleparts" />
<category name="tools" />
<category name="containers" />
<category name="clothes" />
<category name="food" />
<category name="weapons" />
<category name="explosives" />
</container>
<dispatch>
<proxy type="Truck_01_Wheel" pos="-2.18 0.46 0.98" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_WheelDouble" pos="2.48 0.43 -0.86" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_Door_2_1_Orange" pos="-1.55 1.11 0.97" rpy="0.0 190.0 0.0" />
<proxy type="Truck_01_Hood_Orange" pos="-1.85 1.70 -0.1" rpy="0.0 180.0 0.0" />
</dispatch>
</group>
<group name="Land_Wreck_truck01_aban2_green" >
<usage name="Village" /> 
<usage name="Industrial" /> 
<container name="loot" lootmax="2">
<category name="vehicleparts" />
<category name="tools" />
<category name="containers" />
<category name="clothes" />
<category name="food" />
<category name="weapons" />
<category name="explosives" />
</container>
<dispatch>
<proxy type="Truck_01_Wheel" pos="-2.18 0.46 -0.98" rpy="0.0 180.0 0.0" />
<proxy type="Truck_01_WheelDouble" pos="1.42 0.43 0.96" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_Door_1_1" pos="-1.55 1.02 -1.10" rpy="0.0 160.0 0.0" />
</dispatch>
</group>
<group name="Land_Wreck_truck01_aban2_blue" >
<usage name="Village" /> 
<usage name="Industrial" /> 
<container name="loot" lootmax="2">
<category name="vehicleparts" />
<category name="tools" />
<category name="containers" />
<category name="clothes" />
<category name="food" />
<category name="weapons" />
<category name="explosives" />
</container>
<dispatch>
<proxy type="Truck_01_Wheel" pos="-2.18 0.46 -0.98" rpy="0.0 180.0 0.0" />
<proxy type="Truck_01_WheelDouble" pos="1.42 0.43 0.96" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_Door_1_1_Blue" pos="-1.55 1.02 -1.10" rpy="0.0 160.0 0.0" />
</dispatch>
</group>
<group name="Land_Wreck_truck01_aban2_orange" >
<usage name="Village" /> 
<usage name="Industrial" /> 
<container name="loot" lootmax="2">
<category name="vehicleparts" />
<category name="tools" />
<category name="containers" />
<category name="clothes" />
<category name="food" />
<category name="weapons" />
<category name="explosives" />
</container>
<dispatch>
<proxy type="Truck_01_Wheel" pos="-2.18 0.46 -0.98" rpy="0.0 180.0 0.0" />
<proxy type="Truck_01_WheelDouble" pos="1.42 0.43 0.96" rpy="0.0 0.0 0.0" />
<proxy type="Truck_01_Door_1_1_Orange" pos="-1.55 1.02 -1.10" rpy="0.0 160.0 0.0" />
</dispatch>
</group>

Voilà pour les modifications complexe, le contenu du dossier ENV n’a pas changé en revanche les fichiers mapclusterproto.xml tous les mapgroupcluster et le mapgrouppos.xml doivent être remplacés par les nouveaux car des ajustements ont été faits sur la map. Une fois tout ceci fait, arrêtez votre serveur 5mn puis redémarrez le.

La procédure est la même pour chernarus en faisant attention aufichier des spawn de voitures les valeurs sont différentes et peu être les quantités dans le types.xml mais les versions 1.10 des deux map sont disponible en téléchargement et je vous conseille de les télécharger et de vérifier les valeurs.

Voilà vous pouvez maintenant mettre à jour DayZ en 1.10 sans perdre vos modifications

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